Executive Function / Cognitive Games

Hand Eye Coordination

This exercise strengthens neural networks most important for hand-eye coordination. In terms of practical application, this improves real world skills like handwriting, sports, keyboarding, and any activity requiring fine motor skills.


Hand-Eye Coordination Beginner starts with a red dot in the center of a gray screen. The student clicks the red dot to begin, and as long as they're focusing effectively, the dot will move around the screen. The student's objective is to follow the moving dot with their mouse curser. As long as the mouse curser remains on the moving dot, the dot is green in color and the student is accumulating points. If the mouse curser is not on the moving dot, the dot turns blue in color and the student starts to lose "energy". The student's energy is displayed as a blue bar at the bottom of the screen. If the student loses all of their energy, the round is over.

Speaking of rounds, all skill options are played as "rounds" that last a little under a minute. You can see the length of time left in a round by looking at the decreasing yellow bar at the bottom of the screen, (it's right above the blue energy bar). Once the yellow bar is empty, the round is over.

Like all Play Attention exercises, Hand-Eye Coordination is run by focus, so if a student's focus drops, the dot will stop moving and the student will no longer be accumulating points, (even if their mouse curser is on the dot).


The Intermediate skill option works just like Beginner, with one important exception. If a student loses focus, instead of the dot stopping, it speeds up!  This dramatic increase in speed makes it harder to keep the mouse curser on the moving dot, so the student will want to get back to a maximum focus state to slow the moving dot back down.


The Advanced skill option works just like Intermediate, except that now there are red "enemy" dots moving randomly about the screen. In addition to the normal objectives mentioned above, the student most now endeavor to make sure no red dots hit the moving green/blue dot, but the only way to vanquish a red dot is to click on it, thus requiring the student to take the mouse curser away from the primary target, task switch for a moment, and resume play.